Chapter Highlights Analysis Track - Overview

Basic content acquisition is accomplished through the reading of the text. Your posting on the Ning for CHAT should include your summary (in your own words) of what content the chapter has covered with some brief explanatory notes from your personal experience or observations relative to understanding the content. Students in this program generally are in-service teachers. Most have some previous experience using multimedia - PowerPoint, at least. The purpose of this course is to build on those fundamentals for making and handling multimedia elements to bring multimedia together in new overall teaching strategies that can leverage the power of game-based learning in the classroom in new and effective ways. Each week the readings will have a discussion page. Go to that page to respond (under the Discussion Tab) to questions posed from the readings for the week. (Do NOT respond to any readings on the Discussion Tab for this CHAT Overview page.)

Readings for the week of:

SECTION I - Getting Started
August 25-31 - Chapters 1(excerpt - Key Definition, p2) and 2 - Why Game, Gamification, and Simulations for Learning (Please answer all three questions.)
September 1-7 - Chapter 3 - Game, Gamification, or Simulation: Which is Best, When, Why? (Please answer all four questions.)
September 8-14 - Chapter 4 - Critical Questions for Creating an Interactive Learning Event (Please answer all three questions.)

SECTION II - Basic Elements
September 15-21 - Chapter 5, Foundational Elements
September 22-28 - Chapter 6, The Importance of Narrative/Context/Story
September 29-October 5 - PRC National Day Golden Week Holiday

SECTION III - Design Considerations
October 6-12- Chapter 9, Where to Find Ideas & special reading on organizing work groups, pages 41-47 of Multimedia Projects in Education by Ivers and Barron, Fourth Edition, Libraries Unlimited, 2010.

October13-19 - Choose one of the following 3 chapters to begin your Project orientation. Then go to Chapter 14 for Storyboarding so that your project can begin. Later you will want to return to the chapters you did not read first.
Chapter 11, Gamification
In my estimation, most people will find the conversion of a lesson unit or units to gamification to be the easiest. So, reading this chapter may get one into a project most quickly. If you know you wish to do a Simulation or Game, this chapter need not be read first, but it may prove helpful in developing a simulation or game.
Chapter 12, Simulations
Simulations can be as simple as a dialog, demonstration, or model of some action or activity. Developing simulation ideas can be equally strong in developing Interactive Learning Experiences. Some may have some experience using Role Playing in class, for example, or other use of simulations, and want to further craft these sorts of experiences in teaching. Although, if you know you want to develop a game, you may pass this chapter by, although a later reference might be helpful in developing a game or gamification.
Chapter 10, Games
Developing a good game that can quickly convey a learning objective some might consider the most difficult challenge. If you are lead to this challenge, though, please partake of this chapter first. You are likely to find the chapters on gamification and simulations have information you will need as you develop the game.

October 20-26 - Chapter 14, Storyboarding
  • Work Groups Develop

Section IV - Development
October 27-November 2
  • Work Groups Begin.
  • While you are beginning your Project, go back to read a second of the chapters offered under October 13-19.
November 3-9 - While you are beginning your Project, go back to read a third of the chapters offered under October 13-19.

Focus on PROJECT WORK - By now, you should have your project launched.
November 10-16
November 17-23
November 24-30
December 1-7

December 8-14 - Finals